Posts by I-401

    Welcome to the Suspect Squadron Mining Guide

    Here you will learn:

    1. In what ship you can mine

    2. How to find a place to mine

    3. How to sell your ores

    4. How to optimize your mining

    So, let's get into it!


    1. What ship do you mine in?

    Here you have multiple options and all of them are good and good at different things.

    Which ship you can get and what it is good for is explained below. All fittings can be found in Corp Fittings.

    First disclaimer: Mining is TERRIBLE for alpha accounts. If you are an alpha please do not mine.

    Ship Name
    Purpose Projected Income Price
    Procurer Solo Mining, cheap and reliable
    (solo) 10mil/h to 60mil/h (R64 rocks), boosted up to 20-120mil/h (group mining)
    ~60mil ISK
    Covetor Group Mining ship, cheap and mining lots
    40-240 (R64 rocks) mil/h (group mining)
    ~65mil ISK
    Skiff Solo Mining, expensive but it tanks like a battleship (solo) 15-90mil/h (R64 rocks), (group mining) 30-180mil/h
    ~300mil ISK
    Hulk Group Mining ship, very expensive and mining lots 50-300mil/h (R64 rocks) (group mining)
    ~305mil ISK
    Porpoise Group Mining boosting ship
    10-60mil/h (group and solo)
    ~120mil ISK
    Orca Group Mining boosting ship
    20-120mil/h (group and solo)
    ~1.8bil ISK


    So, which of those should you choose? The Skiff and Procurer are a good option for solo mining. The income may seem bad but Mercoxit too will be available in all anomalies and will make you ISK. You are obligated though to mine it last and not cherry pick. The Hulk and Covetor are great if you are mining in a fleet where you know you most likely will not explode. It will make you the most money there. A Porpoise and Orca are great if you know what you are doing and want to take your part in making mining fleets happen. If you are interested in that please message leadership (Directors) on the Suspect Squadron Discord to receive a role for it and a basic introduction to mining fleets.


    2. Where do I mine?

    You want to mine either in Moon Mining fleets (check alliance and corp pings for those). Preferably you want to mine Moon Ores of R16 or greater type. But even R4 / R8 can be worth it as those fleets have most likely a boosting ship, increasing your income massively. If you want to mine normal ores you have to look out for Ore Anomalies. Those are in your Probe Scanner (press Alt-P to open it or click on your scanner and select probe scanner) and are under the group Ore Anomaly. Those will include rocks like Bistot, Arkonor and Mercoxit to name a few.



    If you are mining those remember to store them in a station that allows you to compress them. To check for that right click a station and check in its info if under Services it has Reprocessing.




    3. How to sell your ores

    To sell your ores you should use the corporation buyback as this pays you the easiest and safest ISK as we buy it where it is and it supports the corporation.

    Here you can find our buyback: Suspect Buyback


    4. How to optimize your mining

    Mining can be optimized in a plethora of ways and that can massively influence your income and possibly tripple it. Those are:


    o T2 Strip Miners with the related Mining Crystals

    This will increase your income by roughly 20% compared to without crystals and not really increase your ship cost. So this is a great way to start

    o Mercoxit Mining

    Mercoxit Mining can be comparable with Carrier Ratting in income and helps to build T2 ships.

    o Mining Fleets

    Group up with others to help warn each other of hostiles, protect yourself and also, especially, get boosts! Boosts decrease the time it takes you to cycle your mining lasers, increasing the yield, but also can increase the range of your mining lasers or increase the lifespan of your mining crystals.

    o Moon Mining

    Moon mining can get you a lot more in ISK, especially R16-R64 moons. Keep your eyes open. R64 Mining is among the best income of the game and has little requirements. Each rock is worth almost 10.000 ISK!



    The Suspect Squadron Ratting Guide


    1. Basic Introduction:
    As Ratting is described the activity of running Combat Anomalies or warping between Asteroid Belts (commonly known as belt ratting, which normally is more easily done than combat anomalies) to kill NPCs in those to make money from Bounties, Loot and Salvage. This activity is done in Combat Ships where drone ships are the most popular choice. It is also suggested to use a Mobile Tractor Unit to have the loot be dragged into it and having all the wrecks grouped up. This makes it easier to also salvage the wrecks after the site is done.


    2. Ships used for Ratting:

    To go ratting you will need a ship. For this there is a plentitude of ships. Generally for beginners it is suggested to use cheaper ships for tasks like this.

    The suggested ships for ratting are:

    Ship (Fitting Name)
    Projected Income
    Price Estimate
    Skill Requirements
    Dragoon (T1 Ratting Starter Dragoon)
    n/A 6mil ISK very low
    Algos (T1 Ratting Algos)
    n/A 6mil ISK
    very low
    Vexor (T1 Ratting Vexor)
    20-40mil/h 50mil ISK
    low
    Myrmidon (T2 Ratting Myrmidon)
    30-50mil/h 160mil ISK
    medium
    Gnosis (Ratting Gnosis (Guristas))
    30-50mil/h 70mil ISK
    low
    Praxis (T2 Praxis Guristas)
    50-100mil/h 350mil ISK
    medium
    Dominix (Ratting Dominix)
    40-80mil/h 700mil ISK
    high


    3. Combat Sites

    So, the question now is: Which combat sites can you run? And where do you find them? Time to answer those questions.

    To see the Combat Sites you have to open your Probe Scanner, to do this hit Alt + P or select "Probe Scanner" in the bottom left of your HP Bar by clicking on "Scanner" first. In your Probe Scanner you will see a number of Combat Sites.


    From those sites not every site is possible to do with every ship. The Combat sites difficulty is explained below with a suggested ship for each type of site.


    Combat Site
    Difficulty
    Suggested Ship
    Guristas Rallypoint / Hub / Port / Forsaken Den (no additional title)
    Easy Vexor / Arbitrator
    Guristas Hidden Hub / Hidden Rallypoint / Hidden Den
    Hard (lots of small ships)
    Gnosis / Myrmidon
    Guristas Forsaken Hub / Forsaken Rallypoint / Guristas Port / any Forsaken Site
    Medium Gnosis / Myrmidon / Gila
    Guristas Haven / Guristas Sanctum
    Hard Gila / Praxis / Dominix



    Tips on clearing sites:

    o Kill small ships first. Those tend to Warp Scramble you and / or kill your drones.

    o If your ship is taking a lot of damage and you expect to die warp off early enough. Worst case leave your drones.

    o If your drones take damage recall them. This will remove the aggro from your drones and make the NPCs attack you instead.

    o You can avoid damage by keeping on moving. Orbit some structure within the combat site to have a permanent anchor while you are running the site.

    o Always check local chat. Hostile players can come in and ruin your day. If a neutral or unfriendly player enters your system: Dock up


    Useful shortcuts:

    o Alt + W makes you orbit something at your default orbit range

    o Shift + R to recall all your drones

    o F to tell your drones to attack a target

    Being active in fleets means that you actively participate in our efforts as a corporation.

    This should of course be rewarded. Therefor this program has been created to reward those who do show up

    to fleets repeatedly and put in effort to keep us as a group afloat.


    Rewards Table

    FATs #
    Reward
    10 FATs 25,000,000 ISK
    20 FATs
    25,000,000 ISK
    30 FATs
    Fitted Ship "Retribution" or Fitted Ship "Malediction"
    40 FATs
    50,000,000 ISK
    50 FATs
    50,000,000 ISK
    100 FATs
    Fitted Ship "DPS Legion" or "Logi Legion"
    200 FATs
    Fitted Ship "Revelation" or "Moros"
    #2 in FATs on Corp Level
    Fitted Ferox
    #1 in FATs on Corp Level
    Fitted Kikimora or (if at least 50 FATs) fitted Vedmak


    Terms and Conditions:

    1. This considers monthly FATs, not total FATs

    2. FATs are counted across an entire account. So if you use alts everything will count as total progress.

    3. The Revelation or Moros will only be handed out once per member

    We are joining LORDE!

    Read below what this means.

    Our corp is today at 19:00 EVE Time joining LORDE. The alliance transfer will take a total of 24 hours.

    For this time we are currently blue to all of FRT, DTS, 2GTHR and LORDE itself. For this duration DO NOT

    undock big toys unless you are sure you can re-dockthem and are able to save yourself. Or just wait 24h.

    Neither are you permitted to shoot either of those entities for the time being.


    Immediate changes:

    Staging: The alliance staging remains H-5GUI.

    Industry: Central industry system of the alliance is VI2K-J, G-GRSZ in PF

    Ratting and Mining: You are still permitted to do ratting and mining in

    all Tri State Systems (DTS, 2GTHR, LORDE) but as was the case in 2GTHR

    pleawse first and foremost use the systems of your own alliance,

    in this case LORDE.


    During the alliance transfer:

    o Do not undock big toys unless you are 100% certain you can redock

    o Do not shoot anyone who is blue unless you can proof they shot you first.

    If they kill you and were blue to you (e.g. were in LORDE, FRT, DTS, 2GTHR)

    they will have to reimburse you due to awoxing. If you can't proof they

    shoot you first you will have to SRP them if you kill them.


    Other changes:

    o You do not have to be registered on the Blades of Grass Services anymroe

    o The Capital Group requirements have checked. We are currently working

    on evemon skill plans, those will be available for download soon.

    For now check https://seat.winterco.org/home under Fittings and enter your

    capital's name.

    TLDR rundown by Driven of LORDE


    Perrigen Falls Home system (supers) G-GRSZ


    Vale Home: VI2K-J


    Leadership: Sounds stable. Played together 4 yrs+. Sound like adults. Seem laidback enough to allow personality, and not taking the game too seriously, but seriously enough to be organized and capable and make our time in EVE well spent. Also sound open to others with ideas.


    PvP: Can stand up roughly 30 for a fleet. Sounds like probably stronger in USTZ so we could fit that nicely with our stronger EUTZ membership. They seem like they want people in fleets when you can, but they do not sound fanatical about it, or demanding of a certain percentage or making you have to jump thru a number of hoops each month or get kicked otherwise.


    Industry: impressive and thoughtful. PLenty of upside and mature planning of structures it appears, especially in managing MSCI and thinking thru supply chains. Mining fleets and plenty of moon goo opportunities. Also open to us putting up our own strucures as we grow.




    TLDR rundown by Isabella Echerie on .S0B.


    Vale Home system: H-UCD1


    Leadership: Dependant on one person. Unexperienced in Sov Nullsec. Would seemingly like to work together with our corp on an alliance level as we would be joining as the biggest corp by active players.


    PVP: Experienced FCs, smaller fleets focused on cheap ships killing expensive ships. They have very regular fleets due to their amount of experienced FCs.

    They do not demand % in fleets, they do not demand everyone to show up to a fleet. Activity is split between US and EU but both sides are generally small, fleets numbering at 6-10 people.


    Industry: Not really existent.


    This would primarily be a chance to build up an Alliance and help them to achieve something and play a major role within it, even bring in our own ideas and values.




    TLDR rundown of LTRIG by Isabella Echerie


    Vale Home System:

    As Blades of Grass is moving to Vale, so will we. Moving to Vale means we will have our own Alliance Constellation which we are supposed to rat and mine in. Just as well as what we are doing there it has to be explained how we will do it, so take a close look at this post to know what will happen!


    Part 1: Ratting & Mining Systems

    https://evemaps.dotlan.net/map/Vale_of_the_Silent/88G-M4#tcu

    As an alliance we own the Constellation of 88G-M4. JZV-F4 is currently of limits. Also it is permitted to rat in any other systems of the TRI Alliance. Those are: LORDE and DTS.

    While ratting is permitted in the other TRI Alliance systems you should first and foremost use our systems.

    Rorquals are currently still of limits for ratting and mining. A Vale standing fleet should exist as well, so feel free to use it, too.

    In Vale please be extra careful of not-so-friendly visitors from Lowsec as they might Dreadbomb you. That means for our Capital friends: Keep your own Cyno ready!


    Important note: Perrigen Falls REMAINS. If you want you can always also rat in the systems you used to rat. Just expect no saving fleet. You are your own safety in this case.


    Part 2: How will we move?

    As Perrigen Falls is supposed to remain as a permanent residence for WinterCo you can also leave stuff there. Only take things with you that you are sure you will need.

    The move op also differentiates from ship type to ship type. We will split our Move Op into multiple parts on a corp level and it will differentiate for pilots.


    Subcap Owners:

    Rename your ships to your character's name and contract it fitted to Megumin Saiko.

    If you want to move your items use one of the Jump Freighter services or contact Isabella Echerie on Discord to see if we can stuff in your things.

    Once our Capital Ships have made it to the new staging this is the time when you will switch your medical clone to the new staging in either H-5GUI.

    You can do it earlier but as there will be a needed Subcap Support Fleet to move the Capitals and Supercapitals be ready to use a ship to help us out there.


    For Capital Owners:

    Get in contact with Isabella Echerie or Digitaltitan on Discord for more info.

    DO NOT SOLO JUMP YOUR CAPITAL SHIP OVER THERE

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    Corporation Report #3

    Fortes fortuna adiuvat

    Fortune favors the brave



    As mentioned before we had nothing when we joined Nullsec. To this day I still remember when we were told we wouldn't survive as a corp.

    Since six months we have been in our new home in Nullsec. Things have changed, so have I. We had many wonderful people join our corp

    and have grown not only in numbers but also in human skills. We have become more organised, more capable and more active. So,

    let's see what the future holds?


    Now, let's get on with the actual report. This report will have focus on the following topics:

    I. Economical Development

    II. Military

    III. Industry



    I. Economical Development

    From humble beginnings we came, truly. In the last two months the networth of the corp grew from 110bil in December to 230bil in February. Quite a significant increase.

    While this in raw numbers looks like a lot it was primarily our Corp Wallet which has developed the best. Having received a decent bolstering from recent sales it has went

    from a single billion to a total of 20.5bil ISK at this point. This is especially helpful as this removes any financial worries we might have had and also works as a reserve on top

    of our reserve in actual assets.


    While the wallet has seen a major bolstering recent lower Green Light Timers resulted in us lowering our Rorqual activity in return diminishing the large scale income operations.

    This still serves a problem but will eventually be resolved, too.


    All in all, economically we are surely doing well, to say the least.


    II. Military

    This now is where it gets interesting. While our economical situation has improved it has been specifically our military operations which have seen the biggest improvements.

    From being able to form maybe 8 people we have improved to realistically being able to expect close to 20 pilots from just our corp. This, of course, is more than just a major

    improvement and the one that has me the happiest. It also makes me happy to see that we as corp have some teeth, too. This also means a lot more content on our side, which

    also tends to be more enjoyable than coalition fleets for most of our members but also results in greater trust between our members as they know they can rely on each other.

    (A screenshot of one of our recent fleets)


    Also on a coalition level we have been improving a lot, in both the last two months we have been under the Top 10 corporations by fleet activity, with #9 in December and #7 in January.

    This of course is great to see but still there is improvements we can make as there always will be.


    III. Industry

    With a shift in our industry from building a few capitals to mass producing subcapitals we have been mostly able to equip our fleets with self-built ships with often ores mined by our own Rorquals.

    But not only that: We even have Rorquals now. We didn't use them two months ago and now they act as the bread and butter of our industry along side our barge fleet. This of course enables us in the first place to do things we haven't been able to do before. May that be throwing away 20 cruisers a week or just producing more as well as stockpiling a grand total of 5 billion worth of ores still left untouched.


    Still, I wish our industrial capabilities were higher, but one may dream, right? But I think we are on a good way and should eventually hit the point where I am happy.

    Adding to this, we have acquired a large amount of ships recently in a (in my opinion) very good purchase. Acquiring all the ships seen in the image below, entirely fitted and

    ready for combat.



    This article may still be edited but for now this is everything. I thank you all for sticking around with me and putting your trust in me. I never imagined we would eventually come this far but hard work pays off. I hope especially that all of you are doing well, especially considering the many new faces we have around and hope you are doing well. Also: I recently had someone message me that he is sorry for messaging me thinking I am very busy usually. Don't be afraid of messaging me, I get a lot of messages but I answer them all and it is hard to annoy me, so just go ahead!

    Killmail Achievements

    Supers less Super

    Take part in the taking down of a Supercarrier.

    Reward:

    Medal: Hunter


    Attack on Titan

    Take part in killing a Titan.

    Reward:

    Medal: Attack on Titan


    Bounty Hunter

    Defeat a player on your own who's ship is at least worth 50 mil ISK.

    Reward:

    Title: Bounty Hunter


    Fleet Achievements

    Leeeeeeeeroy Jenkins

    Do something incredibly stupid on a fleet by accident

    and get called out for it.

    Reward:

    Medal: It's not my fault


    Stick around

    Fly a Tackle frigate for the first time.

    Reward:

    Medal: Professional Tickler


    Guardian Angel

    Fly a Logistic Cruiser for the first time.

    Reward:
    Medal: Guardian Angel


    Service ensures citizenship

    Receive 20 FATs on a single character in one month.

    Reward:

    50.000.000,00 ISK


    A Hero's tale

    Receive 100 FATs in a single month across all your characters.

    Reward:

    500 Plex


    Natural born leader

    Become a FC on either alliance or coalition side and lead at least one fleet successfully.

    Reward:

    Title: Professional Fleet Commander (only for your time as FC)

    Fully Fitted Jackdaw

    Exploration
    TBA


    Ratting

    First steps in a large world

    Finish your first 10 complete ticks in any ship of your choice.

    For this hand in screenshots of your wallet with the ticks being shown.

    Reward:

    10.000.000,00 ISK


    A month's worth of work

    During one month gain a total of 1 billion ISK via ratting.

    To proof this show a screenshot of your wallet's overview showing Bounty Income.

    Reward:

    50.000.000,00 ISK


    Mining

    One man's trash is another man's fortune

    Mine a total of 50mil worth of ores in buyback and sell them to the buyback.

    Reward:

    10.000.000,00 ISK


    Rock's bane

    Sell a total of 1 billion worth of ores to the buyback in a month and become rich.

    Reward:

    Medal: Gold Digger

    Fully fitted Covetor

    What is this?:

    The Suspect Achievement system exists to encourage our players to take certain steps in the game and go beyond themselves and be properly rewarded for it. The Achievements are only the permanent ones. There will be situations when medals will be handed out without prior notification due to sudden events, e.g. for winning really important battles or even losing them.


    How do I receive a medal?:

    Receiving a medal can be as easy as just notifying a director to hand out your medal and as hard as sending in screenshots to proof that you have achieved the task that was given. This will be stated in the description of the Achievement.





    The Suspect Squadron Trial Membership



    Every new member of Suspect Squadron has to go through a three months trial period.

    During this period you are expected to integrate yourself and become partially self sufficient.

    Nullsec is not a place where we can babysit you, you will have to learn and improve.

    Once a month Corporation Leadership will check in with you to see how you are developing

    and to see if you fit into our Corporation or not.


    During this period we expect you to:

    o Take part in 1 Fleet per week

    o Find a way to generate income for yourself

    o Improve yourself from the Rookie ships you are given

    o Try out the game and be brave, if you lose a Rookie ship you will receive a new one!

    o Find a role within our Corporation and become a valued member of us.


    Important articles to take a read at as a new member:

    Alliance Registration

    How to move to our Nullsec Region

    Overviews aka how to get a good overview

    http://suspectgaming.net/index.php?thread/498-new-player-starting-experience/

    PVE Fittings

    Chapter 3 - 2gthr into A New Home

    Already before we left Nullsec for the first time I got into contact with both representatives of LORDE and 2GTHR to apply to join one of their alliances but decided it would be best to first go to highsec and learn, experience what it means to be on our own and survive. To grow slowly, steadily. We didn't have anything, so there wasn't a lot of a choice. But, when this wormhole alliance got disbanded we again were sitting in Highsec. With nothing but an Orca and a few Procurers. I chose it was time to go back to Nullsec. We learned, we were ready I deemed. Was it the right choice? Only god knows, I for sure don't. Were we richer? Sure. We had a networth of maybe close to 10 billion. So, I decided to instead go with 2GTHR since they were the ones I was the furthest down into the application. It had no special reason. I didn't know ANYTHING about nullsec politics. I didn't know who they are, I didn't know who LORDE is.


    But I think, in an afterthought, it was the right choice.


    After two weeks of more mining ores, running level 4 missions and a certain Eingang Vulpine forgetting about our application, we were accepted, surprisingly. It is not like we had anything other than a failed lowsec roam to boast. So this meant: Back to nullsec we go, and this time hopefully to stay. It was not easy. We were still new and most people viewed us as "that newbro corp that can't do most things". A stigma that would at least for now stick. We did get everyone to fly Jackdaws though, which was a short skill time anyway. The first doctrine we could properly form ourselves. So we took part in PVP fleets, we got our first kills. Our killboard went from dark red to really, really green. We joined originally Nullsec unable to do anything and came back as grown individuals and a grown group. We would be later also joined by another highsec corp that merged with us. We would also build something else than an Orca. We would build a Dreadnought. Our first one, we were very proud. It was our first really big ship. We used it too, for ratting. We also dropped it once on hostiles killing a Drekavac.


    It was also not the easiest for us to stay in 2GTHR. They have requirements and I, an entirely unexperienced Corp leader, but experienced community leader, had to fulfill them. 2GTHR, as I later learned, does have higher standards than most alliances in null. Well, I learned that after we passed the first part of their trial phase.


    Chapter 4 - The high steed one sits on

    Rin would eventually leave us to return to Wormhole life. He did not really enjoy nullsec life. But only after our next Chapter was finished. On my birthday we joked about building a Titan. A freaking Titan, it seemed impossible. Rin bought a blueprint copy set for 3 billion ISK. We were miners before, but that was bigger. We still very much were poor compared to the Corps that owned Titans. LTRIG, that kicked us out, had a single Titan in their entire alliance. Building the Titan we wanted to build would take a lot.



    Building it right before the second wave of mineral changes came around didn't help a lot either. When we were finishing the Titan it had an estimated mineral value of 103 billion ISK. It didn't help either that we were essentially building the Titans with Procurers and Gilas. It was us against a herculean task, my dreams of grandeur versus the cold reality of our situation. So I made a Titan alt, started skilling towards a Titan, optimized the skilling. We would go on to save up, almost 80% of all our income went towards building the Titan. We farmed. I farmed. A lot.

    We thought very much about giving about. Often. A supercarrier was a possibility, too. It is cool and big, too.


    Giving up wasn't an option. Not in my head. What is a leader that folders at the first hard task? That is also the time when we had our first own PVP victory. We did beat a WH gang of 24 with just a few Jackdaws, a random chinese Raven, two interceptors, a Slasher and my leadership. It surely did help that I did not want to give up here either. We won.


    We also won the fight against reality. After two months of hard work we were done farming. After three months our Titan came out.

    Did I lose touch with reality? Maybe. Did I get on a high steed I shouldn't have gotten on? Maybe. Were we successful? God damn we were.


    But I also felt done. It was a herculean task. Everyone in leadership was done. Done with the game. Done with our goals. As mentioned before Rin left for Wormhole life to pursue his dream of being a peaceful miner in WHs. I took a break for about a month. I rebuilt our GMod community. But I remembered. We were successful in EVE. I had to choose if our Nullsec journey was done and we do become inactive or if I come back and continue where I left off. I did return. We continued.


    We weren't the same noob corp anymore. We had our first three Muninn pilots. We had our first members creating capital alts. I was very proud. We would be stronger than ever. We were flying basically every mainline doctrine asked for in coalition. I even filled the role of a Bridging Titan now and once was a Cyno pilot to follow a hostile group.


    You remember that I started with less than 7 million skillpoints? I now sit in total at over 60 million skillpoints. This is where we are now. We went from less than 2 billion and me having 450mil ISK in my wallet to even my networth being close to 150 bil ISK. We aren't mining anymore.


    I started to look down on new corps. I forgot where we came from. But sometimes, just sometimes, it is important to remember where you came from. What we have achieved over the course of half a year. We went from being poor miners in their Procurers and Covetors to being able to compete with other larger groups. Maybe that is the reason why I gave a Venture miner I once killed 50 million ISK. I felt bad. We shouldn't sit on a high steed, we shouldn't be arrogant. It is those groups that have big dreams. If they can follow them or not is not the matter, it is important that we remember that we came from that. We too once were proud of building a Porpoise.


    We, too, were newbs.



    Final comments
    This is the point where I want to thank all those who were extremly important to help us to be where we are now.

    Those people are:

    o Akizu

    o Rin Vanchik

    o Basil & Eingang Vulpine

    o Last Number

    o Princess Stareine

    o Nevosi Parvi

    o Andreas Ayers

    o lucasvinci1

    o Azherit

    o Jax Stripolli

    This is not your average Corporation Report,

    this is me being beyond than simply happy about what we achieved in this first half a year,

    all together as a group, as friends.


    Chapter 1 - How it all began

    When we started our Corporation our Community had existed since almost 3 years, but in EVE, we had nothing. When I came to EVE I had previously taken a four year break. My personal networth amounted to less than two billion and we started from scratch. I, as a leader, even though I often seem very self-confident and even seemed so back then, had little idea of what we were going to do and where we were going to go. I myself was very much a newbro. I had less than 7 million skillpoints when we started. We were mining, doing missions together. We were having fun, not necessarily making big bucks, but we were a team of noobs doing noob stuff. But we were doing it together, having fun, playing the game.




    Chapter 2 - Into a Wormhole and out again, growing as a whole

    We had our small excursion into LTRIG, which didn't end too well. Normally, failure at such an early stage means the death of a Corporation. I expected us to die. When I was offered the choice between joining them with a high position and leaving Nullsec I chose to leave Nullsec. I chose that we as a group stay together. We did. In Nullsec we couldn't do a lot, by large it was a mistake to go there. Back in Highsec we changed though, we had goals. We wanted to go back into Nullsec, we wanted to get where those guys were, we wanted to be a Corporation that can do more than just mine Veldspar. So, we went back to our roots and we started to mine Veldspar again, we started to run Level 4 missions. But this time, it was different. We had a plan. And we had grown.





    We skilled into PVP Ships. We built our first Porpoise. We built PVP ships. We went out to our first roam and got absolutely wrecked. Still the people fighting us said that we did put up a decent fight and said they overformed since they though we are a large Hurricane fleet, it gave me as a CEO the feeling of appreciation, even if it was a loss. So we went back to mining. We made a small fortune in fact, at least from our perspective. We made from each mining op between 100 and 500 million ISK. We were making a lot, from our perspective. And again the important part: We were still staying together. During this entire time 1 (!) member left.


    So, we mined some more, built an Orca, joined a small, new, wormhole alliance. This was the first time I could take on a leadership position on a larger scale. I did say I was a Nullsec CEO (for about 3 weeks, but who cares about the small details, right?), I was respected by their leadership, I was given the chance to learn, I was given the chance to try. When it came time to defend the wormhole, it was me who put together a fleet to take down a suspected hostile station. We failed, but we made sure that the hostiles didn't come again. We achieved our goal, for the first time. Sadly, as with many small alliances, internal drama did kill the alliance. But still, we endured. We again were offered to join their corp, since we, so I was told, would not survive in the vast space of EVE because we are (yes, this is a quote) "no more than highsec carebears and miners mining their rocks, afraid of all PVP, but still pretending to be some elite PVP corporation".


    This is also when two important people in Corp joined us:

    Rin Vanchik, our first capital pilot and the person who would help us economically the most and be able to fill most roles in fleets.

    Akizu, who was also returning after a 10 year break and had about 23 mil Skillpoints when he joined us, he had most industry skills and allowed us to build whatever we wanted, giving us the option to use the ores we farmed instead of just selling them.




    To be continued in part 2

    With today's update each class received their very own skill tree.

    This includes a skill tree for Troopers, Agents, Assassins, Warriors, Juggernauts,

    Vanguards, Sentinels, Consulars and fighting forms.





    Alongside this the Stamina System has been added to make Lightsaber Combat more engagable

    and less of a spam-fest.

    You might have noticed that already you were able to gain XP in the top level bar. This will soon be the main leveling bar in general.

    So, how will it work and what will you gain from it?:

    Each class will have its own Skilltree in which you can spend Skillpoints you get for each level up to improve your combat capabilities.

    By spending those you will be able to tank more, be quicker in movement or do more damage. Both Jedi and Sith will also unlock their

    forcepowers via this way. This will add a unique progression giving you the chance to make your own character

    being good at what you want yourself to be good. Maybe you want to be a Spy who is just too quick to be catched. Maybe you want to be

    a master of Forcepowers as an Assassin, maybe you want to be a master of stealth. Maybe as a Jedi Consular you want to be a master healer

    and help your group, maybe as a Trooper you want to have better weapons. Just alongside those larger skills you will also you will also be able

    to increase your base stats as, for example, HP and Armor.


    An example skilltree, which is WIP, can be seen below:


    Just a reminder: Those skilltrees are very much at the beginning of Development and the reason why they are not public yet.

    If you want to donate for the server click in the menu bar at the top on DONATIONSTORE.

    This thread is supposed to give a simple overview on what you can expect from each package

    on the Donation Store!


    VIP Ranks
    Unlocked Jobs / Characters
    Credit Rewards
    Special Reward
    Price Tag
    VIP
    Jedi Youngling
    Sith Initiate
    20.000 Credits 5€
    Silver VIP
    Jedi Youngling
    Sith Initiate

    Imperial Combat Droid
    Republic Combat Droid

    50.000 Credits
    +1 Character Slot
    10€
    Gold VIP
    Jedi Youngling
    Sith Initiate

    Imperial Combat Droid
    Republic Combat Droid
    Slaver
    Smuggler
    110.000 Credits +2 Character Slots
    20€
    Ultimate VIP
    Jedi Youngling
    Sith Initiate

    Imperial Combat Droid
    Republic Combat Droid
    Slaver
    Smuggler

    Bounty Hunter
    200.000 Credits
    +4 Character Slots
    + Pac 3 Access

    30€


    The Sith Empire

    The Sith Empire is an authoritarian State

    ruled by the Sith and the Sith Emperor

    Imperial Law:


    Imperial Ranks
    Imperial Army Imperial Intelligence
    Sith Order
    Supreme Ruler
    Sith Emperor
    COs
    Darth
    Captain Keeper Sith Lord
    Lieutenant

    NCOs Sergeant Major
    Cypher Sith Apprentice
    Sergeant Agent
    Corporal
    Enlisted Men
    Lance Corporal
    Trooper

    The Republic

    The Republic is a democratic state consisting of multiple

    worlds being represented in the Republic Senate.


    Republic law

    Enforcement of law:

    Every civilian of the Republic who asks for it may be given a trial. On severe crimes there must be action taken

    to protect other lawful citizens from harm in which case violence may be a necessary evil.

    Ownership of weapons:

    Concealed carrying of weapons is permitted. Citizens may be armed with melee weapons or light firearms.

    Not permitted are: Fully automatic weapons, sniper rifles, explosives
    Stance on slavery:

    Slavery is not allowed within the territory of the Republic. Slaves may neither be transported across Republic

    territory or sold in Republic territory.

    Illegal substances:

    Alcoholic baverages are permitted but illegal are substances such as deathsticks and physically or mentally enhancing drugs.

    Self-Governance:

    Planets within the Republic may self govern but are still under Republic Law. They may create their own laws but those

    can be overruled by Republic laws if deemed unlawful by the Senate or the Chancellor.



    Republic Ranks Republic Army

    Republic Special Forces

    Jedi Order

    Jedi Grandmaster
    Co Ranks
    Captain
    Jedi Master
    Lieutenant Jedi Knight
    NCO Ranks
    Sergeant Major Sergeant Major
    Jedi Padawan

    Sergeant Operator
    Corporal
    Enlisted Men
    Lance Corporal
    Specialist
    Trooper

    Welcome to The Old Republic RP!

    Since this server does quite differ from a Jedi VS Sith server

    I created this long text to explain the basics.

    Please take a read to understand more about the Server.


    The basic premise

    The Old Republic RP is supposed to be different from normal Jedi vs Sith RP or other Star Wars RP Servers. This is achieved by giving the players more freedom and making it not only focused on combat between Jedis and Siths. Jedis are supposed to be rare so are Sith, but when they are there they are supposed to be strong. This is achieved by giving anyone access to Jedis and Siths but making the actual process of becoming a Jedi or a Sith a challenge rather than a nuisance. Only the best may become that role and only if you know what you are doing.


    The Galactic Conquest

    The Old Republic is about a Galactic War and we implement that best we can. Currently both sides are technically at peace, still small incursions can happen. You as the player are able to travel from planet to planet using the Taxi System and your own personal ship. You are able to use faction unique vehicles with guns to also support your allies from the skies. Every planet has a capture point which can be controlled by either side. While an attack has to be announced you may attack any hostile planet you want but have to make sure you don't stretch your own forces thin to a point that you can't hold your planets anymore.


    Civilian Life

    The Galaxy is not only inhabited by the Empire and the Republic waging war against each other. There is normal civilians living a normal life. Bank clerks, Miners, Cantina Owners, Lawyers, Mercenaries, Bounty Hunters, Taxi Drivers. Do what you want and earn your living just living within the galaxy that a war is taking place in. You can work for either side and be a citizen for either side. Maybe you and your friends don't want to live under the Empire or the Republic and declare your indendence? Your choice!


    The Sith Empire

    The Sith Empire is ruled by the Sith Emperor and consists of the Imperial Army, Imperial Intelligence and the Sith Order. The Army and the Intelligence are working to further the goals of the Empire as does the Sith Order but the Sith Order may or may not be plagued by internal strife as to become a Darth a Lord has to kill his master.


    The Republic

    The Republic is allied to the Jedi Order, which technically is not a part of the Republic but keepers of peace. While the Jedi may be keepers of peace the Republic is still a state and a state needs troops. That is why the Republic Army exists. The fighting force of the Republic displaying their prowess across the Galaxy, especially with the Republic Special Forces who are even able to take on Sith Lords.



    How do I become a Jedi / Sith?

    First of: No, they are not paid. There are regular tryouts hosted by Darths and Jedi Masters in which you can take part to become a Sith Acolyte or Jedi Initiate. You will need to fulfil a number of tasks to actually be uplifted into the ranks of the respective Order and also behave accordingly. Also don't be shy to just ask in /ooc. Just realize that you might not become your wished role on the first try!